![]() List all the currently registered anim events. Show the idle, walk, run, and/or sprint activities. 1 = show them for attacks, 2 = show them for tests. ![]() Maximum frametime to still play background expressions.ĭisable npc background expressions when you can't see them. ![]() If 2, it'll show non-solid entities that would do it if they were solid. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. ![]() 1.0 is normal, 2.0 would be twice as fast as normal, 0.5 half as CommandĮrases current game stats and writes out a blank stats file Help wheel input mode: RS | mouse movement in pixels before a move is treated as a drag mouse movement in pixels before a move is treated as a drag scroll in velocity for a drag scroll velocity for a drag scroll flick in velocity that the mouse must be moving as mouse up time to qualify as a drag scroll velocity that the mouse must be moving as mouse up time to qualify as a drag scroll flick in time that the mouse button must be down before a move is treated as a drag time that the mouse button must be down before a move is treated as a drag scroll in for flick velocity off of actual measured for flick velocity off of actual measured internal panorama refcounts for every float representing a scale factor for transitions.
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